Swiper™
Swipe right if you like it, swipe left if you don’t
Swipe right if you own it, left if you don’t
Swipe right if you’ve heard of it, left if…
You get the idea.
What is Swiper?
Swiper taps into the most natural and intuitive of mobile device interactions and turns it into data.
You probably have heard the phrases “swipe left” and “swipe right.” Swiper presents users with a series of cards containing things you’d like them to evaluate, and quite simply asks them to swipe left for a negative indication or swipe right for a positive indication.
As the researcher, you have total control over the language of the prompt and the layout and contents of the cards: swipe right if you like it, or if you’ve heard of it, or if you own it, or if you understand it, or whatever question is on your mind. It’s super-fast, easy to configure and use, and excels at tapping into System 1 thinking and reactions.
Gameplay Mechanics
- A deck of cards containing stimuli to be evaluated is shuffled and presented to the user individually, with a customized question prompt
- Players swipe right to indicate a positive response and swipe left for a negative response (or follow similar guidance from the question prompt)
- Play repeats until the full deck has been played
Game Modes
- Randomize: Cards can be shuffled and displayed in random order, or displayed in the order as configured
Visual Customizations
- Text colors
- Card back and card front images
- Card contents (text and images)
Pre-Game Splash Screen
Optionally display a pre-game welcome page, including:
- Customizable logo (or no logo)
- Secondary poster image for visual enhancement
- Title, subheading, and introductory instruction text
Score Page
Swiper games can be configured to optionally display an end-of-game scoring page, which provides the player with feedback on how their responses compared with others who have participated.
End-of-Game Feedback
Swiper games can optionally present an end-of-game feedback screen, that captures both quantitative and qualitative input:
- An additional overall 5-point rating scale; and
- Open-ended text question prompt and feedback box for qualitative insights